But again, I personally disagree with them like how the Infinity Gauntlet is often described as Universal in stories but is often portrayed to be way beyond that by feats like destroying M-Body abstracts like Eternity. On paper this looks pretty good given the kiloton and megaton statements we have about ships in both field manual and novels like Evolution. Tier 7-6 Scaling for Heavy Tier Vehicles and High Level Heroesįor this one we have Town Level+ and High 6-C Motherships plus Leviathans to them via Diamond Drone's estimations. Banelings certainly don't 1 shot it So I firmly believe that via all the High 8-C calcs, low tiers being capable of destroying vehicles and light aircraft, and Banelings being deemed weak against Roaches, Marauders, and Stalkers in the field manual artbook which is supported by even a short story called In The Dark which said that the banelings alone weren't enough for killing the stalkers and immortals, I stand on the 8-B side. Despite field manual saying that Nydus Worms aren't that durable for their size, I think that's more on the fact that Marine fire and such are capable of harming it. As I said before in the previous CRT, I firmly believe in 8-B StarCraft as it makes the High 8-C calcs easier to manage by upscaling them to 8-B. Marauders serve as a support upgrade on enhancing Marine firepower when Gauss Rifles alone aren't optimal. Marines are almost often portrayed to just rely on their Gauss Rifles to kill things from Zerglings to even Goliaths as rocket launchers and grenade launchers rarely ever get mentioned. There has never been any case of a Zealot getting his shield broken by a single Marine before the Zealot kills him and I spoke to the wiki mod Subsourian of the starcraft wiki before and he said that the Zealot dying to 3 Banelings in the LotV trailer was apparently a reference to how much it can tank at the time in versus mode so there's that to think about but unfortunately neither of us has the interview files for that one at least for now if I ever can find it. Zealots also upscale from Marines and Zerglings but still in the same tier due to them never losing in a 1v1 and still being capable of dying from them. Vikings were killed in the first mission of WoL via both the Marines and the civilians rising up. Marines can fight Mutalisks and the Banshee art book description explicitly says that Marines are used as support for the Banshees to take out air targets for them. Marines and Zealots the lowest tier units in the game, are canonically capable of destroying lower tier vehicles like Dragoons consistently during SC1 ( Zerglings chomping Immortals who have the same durability as normal Dragoons both physically and via their normal shielding but just doesn't scale to their specialized shielding) and Goliaths who are definitely closer to the tier 8 scaling from Banelings and High Templar. I can see and admit to the reasonings of these to be pretty nice and consistent since he actually calced all these and such. Diamond Drone believes in 9-A scaling via his calcs on stuff like projectile speeds and caliber, Firebats char'ing Zerglings with 3 attacks ingame and a Marauder destroying rocks with 8 rockets. Tier 9-8 Scaling for Infantry and Light-Medium VehiclesĬurrently there's at least 2 camps right now but for the sake of simplicity it's 9-A infantry scaling vs High 8-C to 8-B infantry scaling. Since the powers and abilities section is at least mostly done right now for everything I could gather and the others did, This will primarily be a scaling discussion thread. Ok that last one just died off since not many people were debating anymore and conflicting opinions never reaching a consensus so let's try again and hopefully get at least some sort of result.
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